Upcoming Changes to the Solaria Sprite Pack
Solaria: Sprite Pack » Devlog
Hello!
Some significant changes are coming soon for the Sprite Pack:
- Everything will be scaled back to a single base sprite that can be customised by layering spritesheets for hair, clothes, armour, etc. Expect every clothing part, hat, pointy ear, hairstyle and everything else from existing sprites to be present.
- Frame counts of some animations will be reduced.
- Some animations will be consolidated. For example, the hoe, hammer, axe and pickaxe can easily be combined.
- New animations will be added, currently on the list are entering and exiting water, surfacing from underwater, spellcasting, bike riding, using a boat, eating, skateboarding, climbing a ladder, 3-hit combo, charged attack.
- Effects will be separate from tools, for example the sparks and dirt from the hoe, or the bobber from the fishing rod.
- All weapon types, shields and armour from the Blacksmith asset pack will be added.
As you can appreciate, this is a lot of work and will take a lot of time, as such there is currently no timeframe for completion, though I'd like to have a bulk of the work done by the end of April. The updates will be done in stages, with the conversion being done first and then new content (animations, clothing, weapon types) being added later.
A significant amount of work has already been done on updating the asset pack so far:
- Remade the attack and fishing animations. Attacking is now 6 frames instead of 9, and fishing has a total of 16 frames as opposed to 40.
- Animations for the axe, hoe, hammer and pickaxe have been combined into a single animation. I've also been able to use the same animation for a bug net. This animation is 6 frames.
- Up facing animations for tools will now go fully into the square above them.
- All clothing has been separated from the base sprite.
- Separate left and right facing animations have been dropped. The same animation will now be used for both directions.
- Begun work on adding different swords and weapons, and adding shields. The player will be able to hold a sword and shield in animations for idle, attack, walk, run, jump and maybe dodge, damage, death and yawn, if I can make it look good.
- Reduced the overall frame count for all animations from 274 to 189. The frame count will go up again as new animations are added, but this work will go a huge way to making things quicker to produce.
These updates will make the sprite pack a little less beginner friendly, but overall will significantly improve things, becoming more flexible and versatile.
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Solaria: Sprite Pack
40+ sprites for your top-down games!
Status | In development |
Category | Assets |
Author | Jamie Brownhill |
Genre | Role Playing |
Tags | 16x16, 2D, Characters, Cute, JRPG, Retro, Sprites, Tileset, Top-Down |
More posts
- World of Solaria Sprite Pack Update 07eJul 25, 2024
- World of Solaria Sprite Pack Update 07dJul 22, 2024
- World of Solaria Sprite Pack Update 07cMar 13, 2024
- World of Solaria Sprite Pack Update 07aMar 03, 2024
- World of Solaria Sprite Pack Update 07Feb 29, 2024
- World of Solaria Sprite Pack Update 06fFeb 26, 2024
- World of Solaria Sprite Pack Update 06eFeb 23, 2024
- World of Solaria Sprite Pack Update 06dFeb 22, 2024
- World of Solaria Sprite Pack Update 06cFeb 21, 2024
Comments
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I love the idea of layering the accessories over a base sprite. That will be awesome for character creating.
That's basically what I'm trying to do with this update. Things will be a little basic at first but I'll add more and more stuff as time goes.